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How Call of Duty: Advanced Warfare's Multiplayer Changes the Game

by on 07/25/2014
 

 
If you’ve got a super strong exo-suit, like the characters in Call of Duty: Advanced Warfare, you figure that’s going to change your movement style just a little bit. Sledgehammer Games has been relatively tight-lipped about its upcoming game’s multiplayer, only showing it to VIPs in the Call of Duty e-sports community and to random Dutch musicians.
But it opened up a bit recently to OXM.

“We’ve got heavy weapons, which is sort of another new class, verticality through the boost jump – you can imagine what that does to the multiplayer experience,” said Sledgehammer Co-Founder Michael Condrey. “And then cloak, super-strength, and then off-the-controller changes, like the exo-boost and the exo-slide.

“We’ve got a really great combo now with the boost jump and then a lethal slam from above. We feel like it’s a pretty fundamental change to the second-to-second combat, as well as the broader linear experience that you see in campaign.”

Condrey points out the exo-suit means superhuman movement speed and capabilities, so some of your old tactics like shotgun-whoring might not apply if your opponent can boost out of the way.

Co-Founder Glen Schofield, however, says you can expect that for the most part your favorite weapons will still be in the game, if in more futuristic forms.

“What we do is we look at an AK47, and in 50 years it hasn’t changed a heck of a lot, so for a future version, we’ve changed it as much as you would in 50 years. Others we’ve looked at, and they’ve just changed fundamentally in those 50 years, so we’ve made those adjustments as well – we’ve said ‘OK, that’s changed a lot’.”

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