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The more I think about it the less vehicles I want to see in H1Z1. I've played plenty of multiplayer games and many times I've seen what a bunch...
I want it to be fairly realistic but not to an extend that would distract players from the core experience. H1Z1 is not a pure survival game, like...
Pro 7 is a big media company operating mostly in the TV space but for some reason they are also a European distributor and publisher of some free...
I think that I will play it just as long as I play any other online game, every day for an hour a day. It's a perfect amount for me, I don't get...
I think that an occasional bandit is not a problem, merely a part of this genre. What I'm afraid of are bandits mixed with the support for large...
John Smedley confirmed it not a while ago on twitch, SOE will not be using Pro 7 services for H1Z1. As a European player, I think that this is...
I'd change the setting. Anywhere USA has been done to death so to speak in the zombie apocalypse genre. It seems a bit bland at this point, I'd...
PC gamer has just published their first H1Z1 hands-on impresssions. You can read them here. The article seems rather positive, the author...
Well, according to Smedley players will be able to repair and damage their gear. I don't know whether that applies to clothing as well but yeah,...
How common should weapons, weapon parts and ammunition be in H1Z1? Do you think that firearms should be easily obtainable even for new players or...
Personally, I don't want the game to have any sort of HUD whatsoever. I think that HUD-less approach results in a much more immersive and...
I'm totally OK with hardcore servers for hardcore players who like such a challenge but I would not like to see that in the default game. In my...
I want nights to be pitch black and anybody who's played Planetside 2 beta knows just how dark nights in Forgelight can be. I want to be able to...
I like the first option the most. I think that infection should work a bit like vampirism in Elder Scrolls games where it's fairly easy to avoid...
I think that graphics look OK for such an early version. H1Z1 is a free to play game so it has to work on a huge variety of hardware, from...
What do you think H1Z1 developers can do to stop players from killing each other on sight? Should they even try, perhaps by implementing some...
I used to play in clans and such when I was younger but these days I just do not have the time, mental energy nor patience to do it anymore, I...
It seems fine too me. Building first and foremost needs to be fast and fairly simple. Also, developers need to strike a fine balance between...
Survival horror is one of my favorite genres so I don't think that H1Z1 can scare me with anything. I've seen it all and anyway, jump scares get...
This is a great question. Turning corpses of dead players into zombies is one way to solve this problem but I think that some clever spawning...