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H1Z1 Updates Test Server, Fixes Many Bugs

Discussion in 'Z1: Battle Royale' started by Todd Black, Nov 11, 2017.

  1. Todd Black

    Todd Black Member

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    Where are the fixes for some of the bugs in H1Z1? Will they come to the Test Server first?

    There have been some significant bugs in H1Z1 as of late, however, the team behind the game are hard at work on fixing it. They're updated the test servers with many bug fixes, including

    • Lots of bug fixes related to Daily Challenges to make sure they are acquired, displayed, and completed consistently.
    • Shots fired from the passenger seat should no longer occasionally hit the player in the backseat.
    • Camera will no longer rarely veer off target when crouching and quickly switching between first and third person.
    • Regular arrows no longer do excessive damage to vehicles.
    • Updated the map to reflect changes made to The Arena.
    • End Screens should no longer persist to front end when dying with your map open.
    • Stun Grenade effect will no longer be canceled by exposure to a second Stun Grenade.
    • One shot from an SMG now brings Makeshift Armor to 16% condition instead of 0%.
    • Fuel tanks now detonate if hit by a Molotov or Flaming Arrow.
    • Explosive Arrows now properly break destructible objects and glass doors.
    • Reticle no longer slightly moves when punching.
    • Fixed an issue that made Twitch accounts fail to properly link.
    • Group members will no longer get stuck in a queue if the leader queues while one or more group members are in an unready state.
    • SMG bullets now properly go through chain-link fences.
    • Balanced out loot distribution at The Dam, the barns, and some office buildings.
    • Backpacks that are upright (e.g. leaning against the wall) will show up in proximity now.
    • Players should no longer occasionally enter a handgun stance when exiting a vehicle.
    • Leggings and skinny jeans no longer clip into Conveys
    • Made Survivor Backpacks a bit smaller.
    • Leather Satchels are now visually distinguishable from plain Satchels.
    • All Satchels now yield two cloth scraps when shredded.
     

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