Introduction Being a vivid player of zombie survival games, I've found ups and downs with most of them but there is always one thing they have in common and that is the rate of KoS - Kill on Sight. More specifically, people that will shoot any player they spot simply out of being a douche(they think they're being trolls/griefers) or to protect their gear. Now, usually I'm fine with this in a game such as H1Z1 where there is absolutely no way to tell if a player is armed or not - therefore people rather not take risks and kill them before they kill you. Up to date, there is only ONE mod I think has come up with a reasonable way to deal with this - and that is Breaking Point for ArmA 3. Now I find it rather absurd that they could "license" something such a Battle Royale which is but a fad if you ask me. And yes, I did play Battle Royale for both ArmA 2 and ArmA 3 and yes, I do enjoy it. But no, I don't think it belongs in a game such as H1Z1. Anyway, to the point. Why Breaking Point? I think Breaking Point would be perfect inspiration for the developers should they be interested in looking into ways to possibly deal with the Kill on Sight issue. Now I'm not saying that this should be featured on all servers, but some. So people have the choice what to play. What Does Breaking Point Do? Well, once you've played it for an hour or two - it's really simple. Factions. "But DayZ Mod had sort of 3 factions as well, Survivor, Bandit and Heroes?" Well, yes, but that was one of the worst implementations ever. What Breaking Point does is fairly simple but at the same time, very thought through. You get the option to pick between 5 Factions - or 6 if you count the "None" class. Those are; Ranger Outlaw Nomad Hunter Survivalist None/Factionless Now the thing here is that every faction has their own allies and enemies. The Ranger for example gain points by killing Outlaws and Hunters - but also gain points for aiding Nomads, Survivalists, and other Rangers in terms of food, drink or healing them. They also lose points should they injure or kill a friendly faction. "Why Should We Bother With That?" Well, because you gather points. You start at Level 1, with 0 points and once you reach a certain number of points - you'll reach Level 2. Each level has their own perks, for example when the Ranger levels up - he'll get body armour which makes him more resistant to firearms. But the Ranger, compared to the Hunter - must be much more careful picking his targets - since the Hunter can kill anyone and anything on sight to gain points. So What Are the Penalties? Should you injure, or worse kill a player of your own faction(this doesn't count for Hunter or None). You'll lose points, and you will also be temporarily marked as a traitor. The way Breaking Point handles this I personally think is pretty smart. Basically, you always spawn with a hat/cap. Should you become a traitor, you will temporarily lose your hat for the duration of being marked as a traitor. Of course it's not the best way to do it, but it's far better than what I have seen any other zombie survival game do. Loyal players are also given bonus points for killing a traitor. This encourages people to confirm their targets to maintain their perks, rather than shoot anything that moves. How Do I Tell Who's Friendly? This is also fairly simple. By their clothes. Each faction has their own set of clothes for each level - thus it's unique depending on the faction. It takes some practice getting used to, but in a game such as ArmA it works pretty darn well and I think it would work well for H1Z1 too. You can read more about this here. Summary I think it would have made much more sense had the Developers looked into perhaps licensing this instead of Battle Royale. It would fit the theme of the game so much more, and it would also - in my honest opinion, add much more interesting gameplay.