Got an hour and half to spare? Fill those moments of your brief existence with a deep dive into Dying Light, Techland’s new zombie shooter/smasher/slasher. Techland devs show off various elements including guns, gameplay and the game’s parkour system.
Techland has also explained why Dying Light is a spiritual successor to Dead Island instead of Dead Island 2. In an article on IGN, Techland said it had a different vision of the new game than original Dead Island publisher Deep Silver.
“There were a lot of discussions with Deep Silver, and they had a completely different idea of where they wanted to take the franchise,” says Maciej Binkowski, Dying Light’s lead game designer. “Right from the beginning the deal was they keep the IP, and since we had differing ideas, they said they’re going to give the game to someone else. There’s not really a lot we could do about it. At the same time, we have this experience, all these ideas – we had to make another game.”
But since Techland had new ideas worked out for a zombie game, they decided to go ahead and use that to make the game they wanted and publish it themselves, even if Deep Silver retained the Dead Island IP.
“There were some people who wanted to do a completely new game for a moment,” says Pawel Marchewka, Techland’s CEO. “But when we thought about what we wanted to do with Dead Island, what ideas we had but couldn’t put into the game, we quickly realised this is the game we have to do. We have to use these ideas. There were quite a few glitches that should be corrected. We wanted to deliver a much better experience.”
Those new ideas include a day/night cycle, new enemies, combat, and fixing some of the frustrations from the original Dead Island, like the fact that players couldn’t climb over tiny barriers. This led to a full free-running system in the new game.
Dying Light is out Jan. 27 on PS4, Xbox One and Windows.