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Fortnite BRUTEs DeBRUTalized Further

by on 08/23/2019
 

At this point, we would be surprised if the entire BRUTE concept remains past Season 10 — they’re not very popular, except with the weasels who score an easy win with them. Their presence in Fortnite has been greatly reduced and as of today, they’re capable of even less. Instead of outright removal, they’re facing death by a thousand cuts.

The latest model of the BRUTE takes longer to fire its rockets, and has less of them to shoot. The mechs can no longer ram themselves through objects to score easy materials either; they have to gather them like everybody else. To balance all this out, BRUTEs now have HP of 1250 (it was originally 1000) and the use of the overshield now costs 75 (instead of 200).

One more thing: that Junk Rift item we just talked about yesterday has been temporarily removed from Arena playlists, due to a sound issue they’re working on. Epic’s full patch notes are below.

 

Fortnite B.R.U.T.E. mech changes

B.R.U.T.E.

Decreased the maximum amount of rockets fired by the B.R.U.T.E. in a single charge from 10 to 6.

Decreased the rate at which the rockets are fired from the B.R.U.T.E. by 56%.

Our goal with these changes is to increase the back and forth between the users of the B.R.U.T.E. and the players they face. These changes allow the players on the receiving end of the missile volley to have more time to react and protect themselves.

  • Decreased the radius of the B.R.U.T.E.’s rocket explosion by 42%.

Our goal with this change is to improve consistency and understanding around focused barrages of missiles. B.R.U.T.E.s will continue to be a strong option against structures, but less lethal against players.

  • Increased the dash cooldown from 3 seconds to 5 seconds.

The previous dash cooldown not only increased the B.R.U.T.E.’s mobility, but also made the B.R.U.T.E.s a harder target to hit from distance than we’d like. The adjustment here reduces the ability to close gaps quickly while in the B.R.U.T.E. while also increasing the ability to land shots on target for players facing the B.R.U.T.E.

  • Decreased the velocity gained from boosting while in air by 33%.

We want to reduce a B.R.U.T.E.’s ability to engage and disengage at long distances to encourage a more strategic approach to an encounter. In general we hope to shift B.R.U.T.E.s away from being highly mobile and put more emphasis on their already defensive nature.

  • The B.R.U.T.E. no longer grants materials to the driver and passenger when stomping or dashing through the environment.

Note: This change should roll out shortly following the other changes.

Our goal is to add more tension between being in and out of a B.R.U.T.E. as well as reduce instances where players can farm faster than intended without exposing themselves to danger.

Adjusted the variability of spawn rates for storm phases 1, 2, and 3 in core modes. Arena spawn rates will remain unchanged.

Storm phase 1

  • New spawn rates

29% chance to spawn 0.

14.3% chance to spawn 1.

14.3% chance to spawn 2.

14.3% chance to spawn 3.

14.3% chance to spawn 4.

14.3% chance to spawn 5.

  • Old spawn rates

33% chance to spawn 2.

33% chance to spawn 3.

33% chance to spawn 4.

Storm phase 2

  • New spawn rates

25% chance to spawn 0.

25% chance to spawn 1.

25% chance to spawn 2.

25% chance to spawn 3.

  • Old spawn rates

33% chance to spawn 2.

33% chance to spawn 3.

33% chance to spawn 4.

Storm phase 3

  • New spawn rates

25% chance to spawn 0.

25% chance to spawn 1.

25% chance to spawn 2.

25% chance to spawn 3.

  • Old spawn rates

33% chance to spawn 1.

33% chance to spawn 2.

33% chance to spawn 3.

  • Previously, the early stages of a match were guaranteed a minimum amount of B.R.U.T.E.s. We’d like to provide a little more variance to that experience so that matches don’t always play out the same way. The overall average number of B.R.U.T.E.s per game is reduced slightly.
  • Decreased the material cost of using the gunner’s overshield from 200 to 75.

Our goal is to further emphasize use of materials for positive defensive benefit.

  • Increased the Health of the B.R.U.T.E from 1000 to 1250.

With the above changes, users of the B.R.U.T.E. need to play a bit more strategic than before, so we want to give a little bit longer of a window to do so.

Junk Rift

  • The Junk Rift has been temporarily removed from Arena playlists.

This is due to an audio issue caused when the portal is significantly higher than a player.

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