Posts Tagged ‘The Division’
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The Division Update For PS4 Arrives Tomorrow

by Todd Blackon 11/28/2016
Last week, Ubisoft unveiled details for the next major update for The Division. Now, the company has revealed that Update 1.5 will be available for PS4 tomorrow. This reveal comes via Twitter: “Agents, Update 1.5 will be available on PS4 tomorrow!” In case you didn’t see it, here are the details for the update, with a […]
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Here's What Division Testers Will Be Testing

by Peter Paltridgeon 09/21/2016
Ubisoft is preparing its latest update patch for The Division — Update 1.4. This is the version of the game that will be available to testers beginning September 26 (technical testing begins romorrow). They’ve written a blog post revealing their goals for the update and how they’re rebalancing the game, and fortunately for us, they […]

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The Division's Public Test Server Launches In Five days

by Peter Paltridgeon 09/20/2016
Ubisoft is finally ready to push the “ON” button to that big public test server they promised you. It’s the opinion of many that Ubisoft should have tried this from Day One, but better late than never. Here’s how it’ll work: you’ll need the PC version of The Division to test at all (will the […]
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Ubisoft Announces Renewed Effort To Squash Division Bugs

by Peter Paltridgeon 08/31/2016
Ubisoft knows The Division hasn’t worked out as smoothly as they’d hoped. This hasn’t stopped them from pursuing a movie deal out of the game (and you just know they’re going to try a Division 2 at some point) but they’re aware their creation turned out to be a malfunctioning mess. That’s why they’re taking […]

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Ubisoft Confirms The Division Movie

by Peter Paltridgeon 08/02/2016
Ubisoft wants movies made of all its video game properties. Will those movies be good? That’s irrelevant. Ubisoft just WANTS THEM MADE. NOW. The Division hasn’t been around very long, and it’s been plagued with game-breaking bugs since its inception, but that hasn’t stopped Ubisoft from declaring it such an iconic, permanent part of gaming […]

New Update Causes New Glitches For The Division

by Todd Blackon 07/21/2016
The Division: The Underground is the first major expansion for the game. Almost immediately though, problems were found in the game. Certain weapons were found to deal way more damage than others, and other problems were plaguing players too. In response, Ubisoft did a 3-hour fix, here is what they came out with: Reduced the […]

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Solve This Division Problem: DLC Existence Equals Zero

by Peter Paltridgeon 06/28/2016
Here’s what’s wrong with The Division in this particular hour: players are reporting that the DLC they just bought is completely missing and undownloadable. Today would normally have been the release day for Underground, the first gigantic DLC pack Ubisoft has prepared for The Division. You can’t entirely accuse Ubisoft of rushing this one as […]

The Division DLC Not Found By Gamers After Buying It

by Todd Blackon 06/28/2016
Today is the release date for The Division’s first massive DLC pack, titled Underground. However, as is becoming routine with this title, there is a problem. Many gamers are reporting that after buying the DLC, they can’t find it, even if they own the Season Pass which should grant it automatically. Ubisoft is apparently aware […]

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We Now Know What Weapons Changes Are Coming To The Division

by Peter Paltridgeon 06/23/2016
A few days ago Ubisoft spoke of a new patch for The Division that would shake up the balance of weapons in the game. They didn’t supply us with specifics until now. Today a new blog post detailed the changes being made to weapons, and why it had to be done. Basically the rebalance is […]

The Division 1.3 Patch Will Only Affect Certain Weapons

by Todd Blackon 06/20/2016
In a post on the Ubisoft forums, the developer stated that the upcoming 1.3 patch will only affect certain current weapons, and only a few future ones: “In putting together patch notes, it’s become clear that there are specific changes coming to the weapons that will impact some existing weapons. Some of the changes will […]